John Berges, aka TwoBitOperation, is a Professional Game Designer and Independent Composer. John has over a decade of experience making games professionally, having designed at industry leaders such as EA/Maxis, Playfish, and Gameloft. He is currently a Lead Designer at Scopely.
When contractually able to, John also works on independent game projects, providing design, music, and even coding.
Professional Work
John was lucky enough to be the systems designer behind many popular features in The Sims 4, including:
Build Mode
Aspirations
Aliens
Scientist Career
He was a designer on the following EA projects:
Independent Work
The Hero's Code
The Hero's Code is a humorous and heartfelt deconstruction of the top-down adventure-game genre
Playing as a side character in an already partially beaten game, the player will find themselves
Traversing dungeons in reverse, un-solving puzzle from boss room to entrance
Using standard items in weird and unexpected ways
'Sequence breaking' and subverting world-building tropes
Dislodging other NPC from their set stories with varying degrees of success
Student Projects
As part of Cornell University's game design program, John first discovered his love for game development, while designing and writing the OSTs for may student projects from 2005 to 2007.
These games were made by a team of students who all went on to successful careers in the game industry and movie industry, and they're still available to play for free!
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